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Tutorial: SCRATCH & VFX-Conform and Plate-rendering


Mazze

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This video is sort of the follow-up tutorial to the one about frame-based metadata and transcoding to OpenEXR.

Today we're looking at how to load and conform an EDL from Avid, and automatically pull the vfx-shotnames, which are included in the EDL as markers (or 'locators' if you prefer) and replace the original clipnames with the new vfx-shotnames, before transcoding the camera RAW incl all its metadata to OpenEXR.

Good stuff, people.

 

 

 

Cheers!
Mazze

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