Dylan R. Hopkin
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75 GoodAbout Dylan R. Hopkin
- Birthday 02/11/1973
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dylanhopkin.com
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I am not a Fusion expert by no means, however I think the technique described in these tutorials could be adapted to deform your sales bubble, and create a page curl. hope this helps cheers Dylan dylanhopkin.com
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Cross fades are your friend. I did a an entire one-shot 90 min feature film like that. (Resolve 14). But since you are doing a commercial, which is shorter in length, keyframing multiple dynamics could also be an option. Or a mix of techniques. It really depends on the amount of power windows involved. You could also consider using multiple adjustment clips too. Resolve 16 or newer 😉
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I think an even more important question is, "What is a perfect skin tone?". In real life, skin tones will change a lot depending on the surrounding light. Since skin tones can vary a lot, within certain neighbouring hue-ranges. Which direction you like to push them during grading depends on taste. "Real" vs "Unreal" colours in any given lighting situation. i.e. comparing skin tone under normal sunlight vs under sodium vapour light-sources vs fluorescent light vs cheap LED-light etc. As you mentioned, many feel that skin tones "must" line-up to the i-line (often called skin tone line) on the vector scope. This can be a good point of reference, but then we are back to what skin tones would really look like in real life. However, we don´t always want realisme. For maintaining consistent skin tones through out a scene or an entire movie, I find that using the Resolve-lightbox and viewing several images side by side can really help catching skin tones that have drifted off a bit. Another trick is to qualify the skin tone you like, make a mental note of where on the vector scope it lies, and then compare this "reference" hue with skin tones on other shots, and adjust accordingly. Not sure if this answered your question though B.) Cheers Dylan dylanhopkin.com
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Pre / Post Clip Noise Reduction
Dylan R. Hopkin replied to Jaemie Manners's topic in DaVinci Resolve
Another thing I also do is blend is in some of the original source, so the clip keeps a subtle amount of the original noise (depending on how bad the noise is of course). Alternatively you can add grain to the denoised footage with a common grain so that the texture blends nicely. Plastic feeling footage is never nice B.) -
Pre / Post Clip Noise Reduction
Dylan R. Hopkin replied to Jaemie Manners's topic in DaVinci Resolve
Same as Anton, I do NR as either my first node or the first node after a CST-node. All at Clip-node-level. That way you can node-cache the NR-node (User Cache), and everything downstream from that will be real time. (Depending on your hardware of course.). I have the NR-node in my pre-built nodetree. However, I only use the NR-node when it’s really needed. Not a fan of overusing NR. Cheers -
What I also like about the highlight (HL) tool is that keeps some of the saturation in the effected areas when you reduce the highlights. But as with other tools, if pushed too far, things can look un-natural. It’s all a matter of taste I suppose.
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All tools that effect certain tonal ranges "qualify" in a certain fashion. However, not all of these tools let you adjust which tonal range that acts on. The range is a set to a specific area. Therefore my two different suggestions for the Highlight (HL) tool. When you create the qualifier yourself you have more control of the effected tonal range. Cheers Dylan
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In DR I tend to use the Highlight (HL) tool to achieve pleasant highlight Rolloff. It can be used either globally (don’t push it too hard globally though), or qualify a specific highlight range, and apply the Highlight (HL) tool to the qualified area. All the above is usually done in Log-space, pre-LUT / pre-contrast expansion (valid for DR YRGB projects). You can blend the two methods too, when applied to separate pre-LUT nodes. From what I have read, Paul Dore has a good DCTL / OpenFX for highlight Rolloff too. But I have not tried it myself. https://github.com/baldavenger Hope this helps B.)
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Resolve Node Disable/Enable Crash
Dylan R. Hopkin replied to Canberk Erdoğan's topic in DaVinci Resolve
Me too. Disable / Enable nodes can give the spinning wheel of death on MACos. Sometimes frequently. We have talked to BMD design, but no fixes yet. The bug is intermittent, therefore, in my case, difficult to replicate 100%. -
I have used a fixed node structure for years. A couple of times a year I evaluate the current version, and try to improve it. Often I tailor the structure for a specific project for a specific workflow. But the core setup is usually constant. * I also scratched my head when I saw the connection between node 3 and 9 in Walter Volpatto`s setup. I must investigate what sorcery this is 🦄.
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Thanks Seth, I’ll give that a try!
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Hope BMD add a setting within user settings to disable live-preview in the gallery. Not fond of it either ☠️
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Scene cut detection and dissolves
Dylan R. Hopkin replied to Nicolas Hanson's topic in DaVinci Resolve
For dissolves, find the midpoint of the dissolve, add a cut. Then when you get back to Edit, add a dissolve that has the same duration as the pre-rendered dissolve. Fades to / from black, just add fades with the same length inside edit. But fades to / from black tend to get messy if the grade is strong. Sometimes adding a black solid on the track above, and fade that in / out helps. -
And if the pinks are varied in both luma / sat / hue. Key as proposed, then try the Color Compressor plugin to shift to the colorrange you want. (referring to Resolve now). The color compressor is just a different option if the hue vs hue doesn’t work out for you.