Jump to content
Lowepost

Rainer Bueltert

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

18 Neutral

About Rainer Bueltert

  • Birthday 01/13/1974

Personal Information

  • Website
    www.lookDNA.de

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Blackboard I for sale in Germany. For details please pm me.
  2. Hi Margus, good to hear that you can confirm. I'm pretty sure that once you have tested BaseGrade you'll find it very useful and fast too. Scratch is also a very good grading software!
  3. Before 2000: Thats Filmlights philosophy of giving the operator every possible combination to serve any workflow. Hard to make that less complex. Btw in V5 you can finally conform from different drives/path.
  4. Thanks Abby for your warm words! Margus, I can only recommend making experiences with other platforms (Scratch & Baselight). When you have the recources and time to do some projects on it, you will see that you can get there easier and more comfortable. Specially on long formats I think it is not to get through to the project in the given time. It is to get it done nicely and to have still energy left to run the extra mile to make it perfect. This you can get with Baselight with all its functionality to make you super efficient (DBS (try, apply, view), "real" Grouped Grading, Smart Dissolve....)
  5. My experience with Baselight is you get better results faster. When Resolve lets you think of keying or Log-grading something (to correct it), you'll get nice results instantly with Baselights Video-Grade (or Film-Grade). This was already there before the full implementation of the Color Management into Baselight. It is the same with Sratch and Lustre. Both have very nice behavior of the "plain" Video-Grade tool. In other words I find Resolve is often somehow rough. One gets quickly an impressing result, yes. But you have to work further (with additional tools / nodes) to refine it. Node-Tree vs. Layer: With Resolve the node-tree is great because I have visible clarity. But due to strict order of the tools in which there are processed, I need more nodes than I would like to have. In Baselight you can change the order of the tools in the cascade for every layer. So you can first desaturate with video-grade, then tint with Film-Grade, then log-ish grade with curve crade, put a color-mixer into the row and then shift the blues to cyan in just one layer! Tools: Resolve evolves well over the time. Yes. The tools not really! While the new tint/temp sliders will for sure attract new users, it's easy to find out that they are simple the gain ball in the directions of blue/yellow/magenta/green. Baselights new Basegrade e.g. is a true new developed tool where developers thought about how to face the actual needs in colorgrading. And a tool like "Technical Grade" is a very good example that an old(?) (log-Tool) can be used to achieve very nice looks with incredible speed. What I want to point out is, that it is a unpolite product policy of BM to change tools and to let the old version dissapear while color graders work based on that tools. Like it happened with the keyers when clean blacks and clean whites were introduced (which are not really better treatments). "Color Match" tool. I find this tool is a good example for the missing seriousness in the product development of the real core of Resolve: Color! I would not recommend using Color Match, which does not result in a Video-Grade or Log-Grade at the beginning of a dailies chain. It results in a black-box (LUTs/keys) with doubtful results. Usability: The reason to give a great compliment to BM is usability. I think it is (beside the price) one key factor of the success story of Resolve. I wish this hard work of making a product more smooth to work while giving the operator every feasible option, will be further done for Baselight. Filmlight did a great job with the "color journey view" and hints like "this codec expect full range" in the render dialog.
  6. Rainer Bueltert

    BIG GAME

    Hi Andy, great colouring and article! Thanks for the insights, Rainer
  7. Rainer Bueltert

    BIG GAME

    Hi Andy, great colouring and article! Thanks for the insights, Rainer
×
×
  • Create New...