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  1. What's New in Lustre 2017 Installation When installing Lustre in a dual DVI monitor configuration, you no longer need to manually define the resolution of the Primary monitor in the init.conf file. The installation now handles that. Lustre Users can now create a Lustre-based Flame user profile and control Flame with similar shortcuts as Lustre for navigation, animation editor, etc. Colour Management This release brings the new automated, rule-based, input colour conversion feature from Flame to Lustre. CTF Plugin: A new GPU plugin, enabling the application of a Colour Tranform or a 1D/3D LUT to a shot on output, is now available. Using this plugin, you can grade native media and view the effect through a CTT or a LUT. This plugin can be use to affect the entire image or parts of the image, using a secondary/shape or a key. You can see this plugin as a shot based output LUT. The location of the plugin in the Lustre grading pipeline is between the Input Primaries and the Output Primaries. This means that you can apply Output primaries color correction on top of the graded content onto which the CTF Plugin is applied. Then the Output LUT is applied, providing a lot of flexibility. Note: Since the plugin references the CTF or LUT from its original location, make sure that location is available to remote render nodes or workstation that would use the plugin. If the CTF or LUT location is not available, rendering will still occur but without the plugin. Multi-Channel Media It is now possible to update clips when external mattes are added from the file system. When you import a clip (locally or via Wiretap Gateway), and Matte media has been added in the Matte or Multi Matte structure, you can hold Shift when loading a Cut or a Grade and the clips and cuts are updated to reflect the newly added channels. This enables the following operations: Converting regular clips to Multi-Channel clips. Adding/Modifying Multi-Channel clips (addition, modification or removal of channels). 
 Flags System New CDL/SDL Import and Change flags. It is now possible to apply the current Flag ([ ]) to the event portion of an EDL. This functionality allows the use of events in an EDL to propagate a Flag to the matched event in the current cut. See: Flagging Shots. Stereo Decision List (SDL) Aspect Ratio data is now correctly written in the DolbyVision XML file.
The specification of Stereo Decision List (SDL) comments has been changed to reflect the StereoD SDL specification (V0.25, 2016). ShotReactor It is possible to use multiple Shot Reactor servers. Shot Reactor servers can be local or remote.
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