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Showing results for tags 'rgb'.
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Hey hey guys so lately I'm fiddling around with Colourlab.ai's unique Subtractive Contrast feature and I like how the way it looks. Dehancer does the same way as well with their CMY head feature. Quite difficult to explain but the shadows looks rich and vibrant and it's not that kind of "digital blacks" that I'm seeing. I'm curious if is there a way to replicate this kind of subtractive contrast effect done in Resolve? Made some numerous attempts but I cannot get the look that's similar coming from those plugins (or I'm too dumb to understand it's science) . I ended up crushing the blacks completely below zero IRE or either way making it a bit look milky. Maybe if there's a way to "translate" those RGB curves into "CMY", maybe I could get that kind of rich contrast shadows. I have no experiences on actual film stocks however, I just like the look that it gives. Hoping I could find some answers. Thank you!
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Does anybody use RGB Qualifier? I know just one technique where it's used. Everything is on screenshots (1st still is "before". 2nd and 3rd are the same). This is NOT an example of a good grading, I know, that before-still is better . I just share a way of how RGB qualifier can be used. In this example in first node RGB curves make shadows more reddish (blue curve is hidden under green one). But it is applied less on less reddish and applied more on more reddish pixels. The same thing is with the blue (2nd node). Also curves set in this way to back neutral colors to neutral. Luma mixing set to zero just in case. Why RGB mask? Because it's very gentle. Just look at it's matte. But I'm sure, there is a lot of another techniques, I'd like to learn, where RGB Qualifier is used.